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Advanced [show]


Arnold Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His chestnut hair is slicked back into a classic pompadour. His eyes are green and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Servant business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Herbalist mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Joker, Persistence. Flaws: Disease, Insomniac. Occupation: Servant

Voice: growls and snarls, animalistic

Attributes [hide]

Arnold Kinsley, Male Human Expert 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Intimidation +5, Nature +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Reynard Bradford, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears a custom-built plate barding that's adorned with tan lining and desert motifs. His tied-back hair is auburn. He has green eyes and a tan hat with a violet feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Further he is a bit of a stoner and is frequently out of it.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern

Ideals: Fighting. Flaws: Addict. Bonds: Mentor, Job, Enemies. Occupation: Armorer

Voice: Deep voice with rolling R's

Attributes [hide]

Reynard Bradford, Male Human Commoner 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 39 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 18 (+4)14 (+2) 8 (-1)11 (+0)
Skills Animal Handling +2, Arcana +5
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple -2

Possessions: 400 gp. Brass mug with jade inlays (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp).


Social Check DCs


Bertram Heiser, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He has no hair. His hazel eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up lance and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Immigrant, Nature. Occupation: Painter

Voice: Aggressive tone

Attributes [hide]

Bertram Heiser, Male Human Druid 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)7 (-2) 15 (+2)15 (+2)
Skills Nature +1, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 1200 gp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). 1 Minor magic item.


Social Check DCs


Robert Holton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. His hair is blonde and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He struck the Priest job and began his own company from there.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Guardian, Job. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Robert Holton, Male Human Barbarian 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)16 (+3) 7 (-2)15 (+2)
Skills Perception +0, Persuasion +4
Senses Passive Perception 14
Languages Common, Infernal, Ignan, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. Azurite (7 gp). Banded agate (7 gp). 2 Antitoxin.


Social Check DCs


Theobald Chatham, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is long and chestnut with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. He has violet eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Healer business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic, Justice. Flaws: Racist. Bonds: Job, Enemies. Occupation: Healer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theobald Chatham, Male Human Bard 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)9 (-1) 16 (+3)14 (+2)
Skills Arcana +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 cp. Silver comb with moonstones (400 gp). Fire opal pendant on a fine gold chain (700 gp).


Social Check DCs

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