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Advanced [show]


Anthony Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow vest and prefers brown and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His long blonde hair is drawn into a two foot long braid. His eyes are hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He got into the Spy business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a Spy soon after.

Motivation: Expand his business; and further expansion of business

Flaws: Ugly, Cynical. Bonds: Adventurer, Has a crush, Job. Occupation: Spy

Voice: Smoker's lung

Attributes [hide]

Anthony Kensley, Male Human Warlock 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)9 (-1) 6 (-2)15 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 14000 cp.


Social Check DCs


Lance Brent, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing a long, red, dusty cloak. His hair is long and chestnut with streaks of black, and is pulled back with small red clips. His beard is black, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: A powerful wizard made him what he is. Cursed with a spirit at a very young age, Lance has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Flaws: Shy, Disease. Bonds: Enemies, Mentor. Occupation: Fortune-teller

Voice: Laughs frequently while speaking

Attributes [hide]

Lance Brent, Male Human Fighter 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 34 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)15 (+2) 11 (+0)12 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1600 gp.


Social Check DCs


Tim Kinsley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a pastel shirt with thin green vertical stripes and black pants. His long brown hair is drawn into a two foot long braid. He has gleaming, smiling violet eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tim took refuge in the old dungeon and found the beat up shield and armor he uses now. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Fearful. Bonds: Nature, Job, Religious. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Tim Kinsley, Male Human Cleric 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)15 (+2) 13 (+1)17 (+3)
Skills Deception +6, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 500 gp. Pink pearl (70 gp). Blue star sapphire (1600 gp). Azurite (14 gp).


Social Check DCs


Chad Ridley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with top hat. His hair is short and white. He wears crescent spectacles with a black brim.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a orcs raid, leaving Chad alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To end his boredom.

Ideals: Athletic, Pacifist. Flaws: Mundane. Bonds: Religious, Enemies. Occupation: Knight

Voice: Can't modulate volume

Attributes [hide]

Chad Ridley, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 10 (+0)14 (+2) 8 (-1)15 (+2)
Skills Persuasion +4, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gomory Barlow, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears baggy blue pantaloons and a black scarf. His red hair is braided into rings. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Gomory Barlow, Male Human Warrior 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)12 (+1) 13 (+1)10 (+0)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 6000 cp. Silver pearl (140 gp). Peridot (60 gp). Tourmaline (140 gp). Malachite (16 gp). 1 Superior lock. 1 Disguise kit.


Social Check DCs

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