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Advanced [show]


Percival Hampton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He dresses well, typically a more casual-formal manner. He has a very tight haircut. He has brown eyes and a blue hat with a brown feather.

Personality: He has always had a great fascination with Human culture. The war was a terrible time for him, and Percival does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a soldier and died while he was still young. Percival was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Flaws: Racist, Depressed. Bonds: Attractive, Military, Mentor. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Percival Hampton, Male Human Druid 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)15 (+2) 10 (+0)12 (+1)
Skills Athletics +2, Religion +5
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 180 pp. Old masterpiece painting (1200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Gold and topaz bottle stopper cork (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Nibley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. His long silver hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it.

Flaws: Antagonistic, Forgetful. Bonds: Immigrant, Attractive, Rich. Occupation: Courier

Voice: American accent

Attributes [hide]

Anthony Nibley, Male Human Warrior 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Arcana +5, Deception +4
Senses Passive Perception 11
Languages Common, Abyssal, Ignan, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 44000 sp.


Social Check DCs


Ernest Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. He has a moderate pudge and is not very fit. His red hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the west, but his parents moved at a very young age to the south. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ernest took refuge in the large cave and found the beat up dagger and armor he uses now. He's also a talented Mayor, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly. Bonds: Job, Military, Immigrant, Nature. Occupation: Slave Trader

Voice: Dutch accent

Attributes [hide]

Ernest Staurheim, Male Human Expert 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 20 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)9 (-1) 11 (+0)13 (+1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 10000 sp. Onyx (80 gp). Eye agate (4 gp). 1 Minor magic item.


Social Check DCs


Gunter Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a green shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His hair is brown and curly. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and marry his sister to traveling adventurers

Ideals: Gifted, Artistic. Bonds: Family, Mentor, Adventurer. Occupation: Apothecary

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Darlington, Male Human Wizard 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Drogo Weld, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown armored body suit, with a simple blue line shooting up and back down. His red hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has all his life been fascinated with singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Drogo was born on a far eastern desert where he grew up under the tutelage of his father, an expert Servant. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Servant

Voice: Speaks like tongue is numb

Attributes [hide]

Drogo Weld, Male Human Paladin 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 9000 sp. Golden yellow topaz (400 gp). Banded agate (6 gp).


Social Check DCs

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