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NPC Generator

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Advanced [show]


Gomory Stafford, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a flattop hair cut. His fierce hazel eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not trust anyone and sleeps with one eye open.

History: He was born in the east, but his parents moved at a very young age to the west. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Insomniac. Bonds: Rich, Family, Immigrant. Occupation: Tailor

Voice: Soft and mumbly

Attributes [hide]

Gomory Stafford, Male Human Druid 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 40000 sp.


Social Check DCs


Gerard Perry, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his hand crossbow ready. He has shaved his head bald. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: To prove his worth to the world.

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Merchant

Voice: Smoker's lung

Attributes [hide]

Gerard Perry, Male Human Bard 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Arcana +4, Survival +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 700 gp. Banded agate (9 gp). Eye agate (9 gp). Sard (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Graham, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear red pants and tee shirts. He is tall, broad shouldered and powerfully built. His golden hair is still thick. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He used his abilities to travel the world and help people.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Bonds: Military, Family. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Gerald Graham, Male Human Sorcerer 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 2400 sp.


Social Check DCs


Charles Snowdon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His long brown hair reaches down to his waist. His eyes are violet and beady.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.

History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Stylist

Voice: Farmer accent

Attributes [hide]

Charles Snowdon, Male Human Sorcerer 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp.


Social Check DCs


Randal Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long white hair reaches down to his waist. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He will rave to anyone who will listen. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born at the edge of vast island. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Insane. Bonds: Adventurer, Attractive, Nature. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

Randal Altham, Male Human Expert 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. Large well-done wool tapestry (600 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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