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Advanced [show]


Guy Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. His hair is chestnut and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Antagonistic, Shy, Insane. Bonds: Attractive. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Guy Livingstone, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Charles Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He is portly but not overly obese. He has a silver handlebar mustache and slicked back silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He was always very intelligent and has formed a secret society of specialists.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Secretive. Bonds: Nature, Rich, Adventurer. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Charles Kirby, Male Human Cleric 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)10 (+0) 10 (+0)8 (-1)
Skills Investigation +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2800 sp. 1 Silk rope. 1 Masterwork Artisan’s tools. 1 Superior lock.


Social Check DCs


Bertram Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear tan pants and tee shirts. His black hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He acts crazy and hedonistic. He receives visions of the future at random moments

History: Born in the north to a Layabout, Bertram learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Athletic, Gifted. Flaws: Insomniac, Hedonist. Bonds: Job. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Bertram Barclay, Male Human Druid 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)10 (+0) 11 (+0)9 (-1)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Barclay, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and carries scimitars. He has a small bristly mustache and wavy brown hair. His brown eyes peer out from beneath his wide-brimmed black hat.

Personality: Randal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Shoemaker, who enjoyed hunting, Randal was taken on many hunting expeditions. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Fighting, Impeccable, Gifted. Flaws: Impulsive, Fearful. Bonds: Nature. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Randal Barclay, Male Human Aristocrat 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)15 (+2) 9 (-1)11 (+0)
Skills Deception +3, Stealth +5
Senses Passive Perception 9
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Black pearl (400 gp). Hematite (4 gp). Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Barlow, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue costume with the symbols of magic on his torso, and sports empty pouches on his belt. His long blonde hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He speaks before he thinks and is too direct. A true patriot, Patrick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of eastern immigrants he idolized his father. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Impulsive, Fearful. Bonds: Attractive, Military, Immigrant. Occupation: Painter

Voice: Pirate accent

Attributes [hide]

Patrick Barlow, Male Human Warlock 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)9 (-1) 12 (+1)10 (+0)
Skills History +2, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Star rose quartz (30 gp). Tiger eye turquoise (8 gp).


Social Check DCs

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