Adelard Lindsay, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. He wears a broad hat to hide his balding. His eyes are likewise hazel.
Personality: He is overprotective of those who hire his services. He is a ruthless business man, a trait he acquired from his father.
History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To protect his home.
Ideals: Entrepeneur. Flaws: Insane. Bonds: Immigrant, Guardian, Poor. Occupation: Dyer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2
Possessions: 400 gp. White pearl (120 gp). 2 Holy water. 4 Alchemist’s fire. 1 Everburning torch.
Drogo Nibley, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His skin is fair and his fingers are delicate and long. His auburn hair is braided into rings. He is baby faced.
Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Further he is a bit of a stoner and is frequently out of it.
History: When he was but 7 years old his parents immigrated from the south. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.
Motivation: He doesn't get along with people that don't share his tastes; and he is terrified, and will act out of fear
Ideals: Impeccable. Flaws: Addict, Fearful. Bonds: Attractive, Immigrant. Occupation: Dilettante
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 3100 sp.
Manfred Blyth, Male Human [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a violet coat with blue slacks. He is portly but not overly obese. His hair, while still mostly chestnut, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is witty, but his monotone delivery comes off as unnerving He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Manfred hails from a village terrorized by gnolls. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and his spouse's relatives view him with great suspicion
Ideals: Joker. Bonds: Attractive, Family, Enemies, Religious. Occupation: Shipwright
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 66 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 200 gp. Rich purple corundum (1500 gp). Jet (50 gp). Deep blue spinel (1400 gp). Black star sapphire (1500 gp). Chrysoberyl (50 gp).
Solomon Gresham, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He is tall, broad shouldered and powerfully built. His auburn hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Solomon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in the east. After coming to the age of reason, Solomon took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's in love; and he's attracted to the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Immigrant, Has a crush. Occupation: Carpenter
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Red-brown spinel (100 gp). Chrysoprase (40 gp). Pink pearl (100 gp).
Trym Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. He wears his red hair up. His eyes are hazel and he is always smoking a pipe.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. Recently the stress of being a Roofer has made it difficult for him to sleep.
Motivation: He'd like to take his coworkers down a peg; and to be a dilettante again
Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Roofer
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 51 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: Star rose quartz (70 gp). Sard (70 gp). Red spinel (80 gp). Blue sapphire (1200 gp). 1 Minor magic item.
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