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Advanced [show]


Guy Kelsey, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His hair is long and black with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. He has gleaming, smiling hazel eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He pushes his goals aggressively. He is also a coward if confronted.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Flaws: Fearful. Bonds: Adventurer, Poor, Family. Occupation: Baker

Voice: Voice breaks

Attributes [hide]

Guy Kelsey, Male Human Cleric 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)11 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Athletics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 200 gp.


Social Check DCs


Heward Ridley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a brown poncho over his likewise colored trousers and shirt. He has a chestnut handlebar mustache and slicked back chestnut hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with his god.

History: His mother raised him in a mountain cabin. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted necromantic powers by his dying brother.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Heward Ridley, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Brown-green garnet (60 gp). Azurite (14 gp). Hematite (14 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Lance Merton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, black cloak and is in decent physical shape. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the south to a Dyer, Lance learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Attractive, Enemies. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Lance Merton, Male Human Warlock 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 9 (-1)10 (+0) 15 (+2)13 (+1)
Skills Stealth +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 60000 cp.


Social Check DCs


Anthony Vance, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and is dressed in a clean red cloak covering his clean studded leather. He wears a colorful flower in his white hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Anthony hails from a village terrorized by orcs. His father was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Adventurer, Enemies. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Anthony Vance, Male Human Wizard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)7 (-2) 11 (+0)14 (+2)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. White pearl (100 gp). Freshwater pearl (10 gp). Freshwater pearl (10 gp). 1 Minor magic item.


Social Check DCs


Don Blyth, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a white armored body suit, with a simple black line shooting up and back down, and a wedding ring on his right hand. He has dyed his greying white hair a little too much giving a sharp white color. His blue eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: When he was but 7 years old his parents immigrated from the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the south, certain he would find work there.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: In love, Immigrant. Occupation: Beggar

Voice: Sleepy voice

Attributes [hide]

Don Blyth, Male Human Aristocrat 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 9 (-1)14 (+2) 10 (+0)16 (+3)
Skills Stealth -1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs

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