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NPC Generator

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Advanced [show]


Heward Hartford, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His tied-back hair is chestnut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is harsh and unforgiving.

History: Born to a Seamstress, his mother struggled to pay the bills. His mother was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: To get a good night's sleep; and find a way to reverse the transformation of his sister

Ideals: Persistence. Flaws: Insomniac, Antagonistic. Bonds: Poor. Occupation: Sage

Voice: Tuts and clicks tongue

Attributes [hide]

Heward Hartford, Male Human Barbarian 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 45 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)10 (+0) 18 (+4)4 (-3)
Skills Medicine +7, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 8000 sp.


Social Check DCs


Bertram Clapham, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is portly but not overly obese. His silver hair is lengthy. He has gleaming, smiling blue eyes.

Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Sailor in town.

History: Born in the south to a Sailor, Bertram learned a great deal about his father's area of expertise. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and he is greedy

Flaws: Shy, Fearful. Bonds: Job, Adventurer, Rich. Occupation: Sailor

Voice: Switch between two voices

Attributes [hide]

Bertram Clapham, Male Human Sorcerer 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Investigation +3, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 60 pp.


Social Check DCs


Anthony Tyndall, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Herbalist. His blonde hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his music dream.

Motivation: He would like to get married and retire; and to settle down with his crush

Ideals: Opinionated, Optimist, Artistic. Bonds: Rich, Has a crush. Occupation: Herbalist

Voice: Laughs frequently while speaking

Attributes [hide]

Anthony Tyndall, Male Human Warrior 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)17 (+3) 10 (+0)13 (+1)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 10
Languages Common, Terran, Celestial, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 200 gp. Blue star sapphire (1400 gp). Brown-green garnet (130 gp). Golden pearl (130 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Burton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large white mantle and cape that has been intricately interwoven into his pastel robe. His white hair and beard is wavy and long. His violet eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Gilbert and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he is greedy

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious, Rich. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Gilbert Burton, Male Human Warrior 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)6 (-2) 12 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Alby, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He carries with him a set of morningstars on his belt, each one with a emerald on the hilt. His red hair is greasy and uncared for. He has a dull look in his blue eyes.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy, self-centered, vain, and jealous.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting, Extrovert. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

John Alby, Male Human Monk 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)17 (+3) 11 (+0)12 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Auran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. A pair of silk slippers encrusted with tiny pearls. (40 gp).


Social Check DCs

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