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Advanced [show]


Godfrey Dryden, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears an entirely blue suit with tan socks and a vest with buckled shoes. He has moderate length white hair. His brown eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: He feels kind of lost in life; and further expansion of business

Ideals: Joker. Flaws: Antagonistic, Depressed. Bonds: Poor, Job. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Godfrey Dryden, Male Human Sorcerer 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)15 (+2) 10 (+0)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Abyssal, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 9000 cp. 4 Smokesticks.


Social Check DCs


Thomas Skelton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is styled in orderly dreadlocks. His brown eyes peer out from beneath his wide-brimmed white hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Thomas was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels threatened by others; and he's in love

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Job, Has a crush. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Thomas Skelton, Male Human Monk 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)14 (+2) 11 (+0)11 (+0)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Charles Thorpe, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is singed and shortened. His green eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Ugly, Secretive, Selfish. Bonds: Adventurer, Rich. Occupation: Stylist

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Thorpe, Male Human Warrior 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)11 (+0) 11 (+0)14 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Adelard Shirley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears rags and sports a simple walking cane. His red hair is knotted and matted. His eyes are blue and he is always smoking a pipe.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful wizard made him what he is. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Some 8 years later his spouse died after the birth of his son. Heartbroken, Adelard never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is currently in port desperately looking for someone to get him out; and wishes to resurrect an old love

Ideals: Optimist, Gifted. Bonds: Poor, Mentor, In love, Slave. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Adelard Shirley, Male Human Warrior 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)15 (+2) 4 (-3)8 (-1)
Skills Animal Handling -1, Intimidation +1
Senses Passive Perception 7
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerard Gentry, Male Human [Permalink]

Personal [hide]

Description: This eastern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He believes the world needs to unite to get rid of drow once and for all.

History: When he was but 8 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Days after completing his studies, news broke out that his hometown was attacked by drow. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Disciplined. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Brewer

Voice: High pitched and raspy

Attributes [hide]

Gerard Gentry, Male Human Expert 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 17 (+3)11 (+0)
Skills Athletics +5, Deception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3

Possessions: 4000 sp. Obsidian (5 gp). Jade (160 gp). 1 Chain shirt. 1 Chain shirt.


Social Check DCs

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