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Advanced [show]


Everard Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He carries with him a set of hammers on his belt, each one with a emerald on the hilt. His blonde hair and beard is wavy and long. His eyes are brown.

Personality: He is irascible and easily irritated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Everard Hallewell, Male Human Warlock 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 400 gp.


Social Check DCs


Robert Gresham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is typically in his Miner uniform and is in decent physical shape. He has a blonde handlebar mustache and slicked back blonde hair. He has several tiny ruby earrings on each ear.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is frequently practicing swordplay.

History: Gifted from a young age, Robert studied abroad. He helped his mother out around the business and became quite the natural. He has achieved small success as a Miner.

Motivation: Expand his business; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Disciplined, Gifted. Bonds: Job, Rich, Military. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Robert Gresham, Male Human Warrior 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 15000 sp.


Social Check DCs


Dustin Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny topaz earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. He is a ruthless business man, a trait he acquired from his father.

History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: Retire the richest man in the east; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Entrepeneur. Flaws: Depressed. Bonds: Rich, Adventurer. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Dustin Kinsley, Male Human Sorcerer 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)7 (-2) 15 (+2)15 (+2)
Skills Religion +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Manfred Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a grey coat with violet slacks. He has styled his brown hair well, parting it to the left. He wears a mask on his face.

Personality: He is mildly Human supremacist, though he does not identify as such. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Manfred was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Flaws: Racist, Secretive. Bonds: Military, Job, Family. Occupation: Spy

Voice: Smooth and feminine

Attributes [hide]

Manfred Wordsworth, Male Human Aristocrat 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 43 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)15 (+2) 16 (+3)15 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Draconic, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Thomas Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. With a patchy red beard and wild red hair. His amber eyes are slightly larger than normal.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with finding treasure.

History: He was born at the edge of vast desert. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he's looking for his big break

Flaws: Antagonistic. Bonds: Adventurer, Nature, Immigrant, Religious. Occupation: Laborer

Voice: Posh accent

Attributes [hide]

Thomas Gracey, Male Human Adept 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)6 (-2) 11 (+0)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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