Reynard Alby, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears skinny pants and wears a grey and white robe with the hood down. His brown hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Junk Dealer, but he got bored and became a Barkeep. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Doesn't want to be a Barkeep and was forced into it by his family; and balancing his hectic life and new barkeep responsibilities is difficult
Ideals: Entrepeneur. Flaws: Mundane, Ugly. Bonds: Job, Family. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gunter Kendal, Male Human [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care. He has a penchant for wearing a ring with an oversized emerald on his left hand. He keeps his silver hair in a flapper bob. His gray eyes lackadaisically let the world flow into them.
Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He is an amazing painter.
History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He struck the Adventurer job and began his own company from there.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult.
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job. Occupation: Adventurer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnoll, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
Possessions: 11000 cp.
Anselm Barney, Male Human [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his greataxe. He carries a battered bastard sword and tarnished greataxe as well. His hair is always cut to a buzz. His gray eyes lackadaisically let the world flow into them.
Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Tailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and he feels kind of lost in life
Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Family. Occupation: Mason
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 100 gp. Amethyst (150 gp). Silver pearl (150 gp). Black pearl (800 gp). Bloodstone (30 gp).
Nicholas Prescott, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears black cloth garments or leather armor. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in a small village he learned the ways of the warrior from his father. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting, Gifted. Flaws: Ugly, Greedy, Fearful. Occupation: Jeweler
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp.
Aldous Gracey, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears a faded coat and loose pants complete with Stetson hat. He has a hunchback. He has wavy red hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the west, but his parents moved at a very young age to the south. After coming to the age of reason, Aldous took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To prove his worth to the world.
Ideals: Gifted. Flaws: Ugly, Impulsive, Secretive. Bonds: Immigrant. Occupation: Gardener
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 3000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
