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NPC Generator

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Advanced [show]


Jocelyn Shipley, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, constantly wearing a blue suit, tan shirt, and brown tie, he is not a threatening figure. His hair is short and golden. His hazel eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: From birth he was tutored by a cruel and relentless mentor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Money/treasure; and his spouse's relatives view him with great suspicion

Ideals: Opinionated. Bonds: Religious, Mentor, Family, Rich. Occupation: Miner

Voice: Can't modulate volume

Attributes [hide]

Jocelyn Shipley, Male Human Ranger 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp. Moss agate (12 gp). Jade (140 gp). Silver pearl (140 gp). Amber (140 gp).


Social Check DCs


John Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a very tight haircut. His eyes are a pleasant brown.

Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: The child of western immigrants he idolized his mother. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent mother

Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Family, Immigrant, Job. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

John Hallewell, Male Human Expert 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 14 (+2)12 (+1)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Gerard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair has been sun bleached extensively. His hazel eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He pushes his goals aggressively. He is also a coward if confronted.

History: Gerard was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Bather

Voice: Soft and mumbly

Attributes [hide]

Gerard Eastaughffe, Male Human Expert 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 11 (+0)9 (-1)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 3 Smokesticks. 6 Acid flasks.


Social Check DCs


Trym Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his chestnut hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. Like his father and his brother before him, after school he went straight into learning to become a Server. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic, Mundane. Bonds: Job, Rich. Occupation: Server

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trym Pinkerton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)13 (+1) 4 (-3)9 (-1)
Skills Stealth +3
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gerard Kinsley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears dull red sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He has a long silver beard with little hanging trinkets. He has a dull look in his hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: When he was but 4 years old his parents immigrated from the east. Through the years after Gerard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gerard's mother didn't care for him much, and the feeling was mutual. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls

Flaws: Antagonistic, Forgetful. Bonds: Immigrant, Nature, Enemies. Occupation: Shipwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerard Kinsley, Male Human Expert 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)8 (-1) 12 (+1)17 (+3)
Skills Investigation +1, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 600 gp. Black pearl (800 gp). Onyx (70 gp). Alexandrite (800 gp). Smoky quartz (70 gp). 1 Healer’s kit. 1 Silver holy symbol. 1 Climber’s kit. 1 Silver holy symbol.


Social Check DCs

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