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NPC Generator

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Advanced [show]


Theobald Wentworth, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fancy white suit. He wears a colorful flower in his black hair. His amber eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Adventurer mother left him crippled. He has achieved small success as a Fisher.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Disciplined, Philantrophist, Logical. Flaws: Disease. Bonds: Attractive, Job. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Theobald Wentworth, Male Human Rogue 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)10 (+0) 16 (+3)16 (+3)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Solomon Chester, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses like a well dressed Mercenary does. He has done his best to style his chestnut hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He became a Mercenary soon after.

Motivation: Expand his business; and he is greedy

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Solomon Chester, Male Human Druid 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)16 (+3) 9 (-1)11 (+0)
Skills Persuasion +2
Senses Passive Perception 9
Languages Common, Ignan, Gnoll, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Deep green spinel (80 gp). White pearl (80 gp).


Social Check DCs


Raymond Washington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by teas. His long black hair reaches down to his waist. He wears large thick round spectacles.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Courier arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Adventurer, Rich. Occupation: Courier

Voice: Sounds elderly

Attributes [hide]

Raymond Washington, Male Human Aristocrat 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)12 (+1) 5 (-3)11 (+0)
Skills Animal Handling -1, History +3
Senses Passive Perception 7
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Carnelian (20 gp). Alexandrite (300 gp). Brown-green garnet (130 gp). 2 Alchemist’s fire. 8 Acid flasks.


Social Check DCs


Drogo Yardley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries a battered club and tarnished glaive as well. His golden hair is drawn into a tight pony tail with a card scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He works hard and plays hard.

History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Passionate. Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Carpenter

Voice: Tuts and clicks tongue

Attributes [hide]

Drogo Yardley, Male Human Monk 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)17 (+3) 10 (+0)16 (+3)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Adelard Warwick, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting brown shirt and pants. His blonde hair is braided into rings. His eyes are hazel and beady.

Personality: Adelard wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a Architect, his mother struggled to pay the bills. Adelard was born on a far western forest where he grew up under the tutelage of his mother, an expert Brewer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Brewer

Voice: Hissing voice

Attributes [hide]

Adelard Warwick, Male Human Commoner 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points -4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 5 (-3)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +6, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon, Orc
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +2

Possessions: 13000 cp. 1 Minor magic item.


Social Check DCs

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