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Advanced [show]


Anthony Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. His silver hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a goblins raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and his religion dominates his actions

Ideals: Disciplined. Flaws: Insane, Shy. Bonds: Poor, Religious, Enemies. Occupation: Courier

Voice: Boston accent

Attributes [hide]

Anthony Tewksbury, Male Human Adept 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp.


Social Check DCs


Solomon Brent, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tattered old clothes. His golden hair is smooth and relatively long. His eyes are gray and catlike.

Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of drow once and for all.

History: Solomon hails from a village terrorized by drow. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Solomon began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants revenge against drow.

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor, Enemies. Occupation: Priest

Voice: Rhymes sentences (sorry)

Attributes [hide]

Solomon Brent, Male Human Warrior 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)14 (+2) 15 (+2)8 (-1)
Skills Persuasion +1, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Tim Addington, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He likes to wear ponchos typically of a light green in addition to tight pants, and his gloved hand is found clutching a trident. He has white hair. He is very pretty but has cold, dead eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Rich, Guardian, Adventurer. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tim Addington, Male Human Bard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)11 (+0) 13 (+1)10 (+0)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. Rhodochrosite (10 gp).


Social Check DCs


Manfred Compton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears green painted combat armor at almost all times. He wears his black hair down. His eyes are brown and he is always smoking a pipe.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Manfred hails from a village terrorized by illithids. He married young, but lost his spouse to illithids. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he's repulsed by the pc

Flaws: Depressed, Antagonistic. Bonds: Family, Enemies. Occupation: Interpreter

Voice: French accent

Attributes [hide]

Manfred Compton, Male Human Warrior 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)11 (+0) 16 (+3)13 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


John Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. He wears a small hat to cover his moderate length white hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.

Motivation: To find somewhere to settle down; and revenge

Flaws: Addict, Hedonist. Bonds: Attractive, Immigrant, Nature. Occupation: Miller

Voice: Ums and uhs a lot

Attributes [hide]

John Bentham, Male Human Ranger 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 17 (+3)10 (+0)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs

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