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NPC Generator

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Advanced [show]


Jocelyn Holton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears many layers of old clothing at all times. He keeps his red hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist, Joker. Flaws: Ugly, Insane. Bonds: Poor, Military. Occupation: Servant

Voice: Posh accent

Attributes [hide]

Jocelyn Holton, Male Human Monk 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 18 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)18 (+4) 10 (+0)11 (+0)
Skills Arcana +7, Medicine +3
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll, Aquan, Orc
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Amethyst (110 gp).


Social Check DCs


Kyle Middleton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. His golden hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has all his life been fascinated with painting.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: To settle down with his crush; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Military, Job, Has a crush. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Kyle Middleton, Male Human Bard 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Anselm Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and very much looks the part of a Layabout. His hair, while still mostly black, has prominent grey streaks. His eyes, though not visible through his cowl, are brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy and tries to find solutions quickly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up sword and armor he uses now. He has worked as a Layabout like his mother before him.

Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Lazy, Mundane. Bonds: Job, Nature. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Eastaughffe, Male Human Ranger 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)15 (+2) 11 (+0)16 (+3)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs


Arnold Darby, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He keeps his auburn hair in a flapper bob. His thin eyebrows rest above his beady amber eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bookbinder arts, while his mother instructed him in etiquette, music and courtly manner. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Bookbinder

Voice: Scottish accent

Attributes [hide]

Arnold Darby, Male Human Barbarian 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)5 (-3) 8 (-1)8 (-1)
Skills Insight +1, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Large well-done wool tapestry (100 gp).


Social Check DCs


Guy Crawford, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is lengthy. His eyes, though not visible through his cowl, are gray.

Personality: A deeply religious man he believes everything happens for a reason. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the east, but his parents moved at a very young age to the south. While studying, he fell in love. They married and had a daughter. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and wants to open a new tavern

Ideals: Optimist. Bonds: Rich, Religious, Immigrant, In love, Job. Occupation: Servant

Voice: Spits and sputters

Attributes [hide]

Guy Crawford, Male Human Sorcerer 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 7 (-2)15 (+2) 17 (+3)13 (+1)
Skills Deception +3, Survival +5
Senses Passive Perception 13
Languages Common, Celestial, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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