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Advanced [show]


John Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing the road beaten gear of a warrior. His wide-brimmed hat is riddled with cuts and holes. His gray eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was a Shoemaker, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He was granted necromantic powers by his dying sister.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Fighting, Gifted. Flaws: Ugly, Shy, PTSD. Bonds: Adventurer. Occupation: Baker

Voice: Squeaky

Attributes [hide]

John Cholmondeley, Male Human Commoner 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)7 (-2) 11 (+0)18 (+4)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +3

Possessions: 100000 cp.


Social Check DCs


Trey Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with wide-brimmed hat. He keeps his chestnut hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Gifted, Fighting. Bonds: Adventurer, Family. Occupation: Slave Trader

Voice: Ums and uhs a lot

Attributes [hide]

Trey Van Es, Male Human Warlock 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)10 (+0) 9 (-1)17 (+3)
Skills Nature +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Gentry, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. His long white hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He never wears the same outfit twice, unless he absolutely has to.

History: John was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has set out to sabotage the competition.

Motivation: To find somewhere to settle down; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Family, Job. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

John Gentry, Male Human Aristocrat 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 9 (-1)17 (+3)
Skills Perception +1, Performance +5
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Justin Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. His red hair is smooth and relatively long. His eyes, though not visible through his cowl, are amber.

Personality: Calm and collected, he is a well trained Banker. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a daughter. He tends to his Banker job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he seems to be bored by most things

Flaws: Racist, Mundane. Bonds: Slave, Job, In love. Occupation: Banker

Voice: Spits words with contempt

Attributes [hide]

Justin Ainsley, Male Human Aristocrat 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 11 (+0)8 (-1) 12 (+1)9 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 20 pp.


Social Check DCs


Henry Axton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin blue vertical stripes and brown pants, and carries maces. He wears his golden hair up. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Henry reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets.

Ideals: Fighting. Flaws: Secretive, Mundane. Bonds: Guardian, Military. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Henry Axton, Male Human Cleric 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. 1 Healer’s kit. 1 Simple lock. 1 Hourglass.


Social Check DCs

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