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Advanced [show]


Kody Darby, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. He carries a battered greatsword and tarnished bow as well. His tied-back hair is blonde. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the west, but his parents moved at a very young age to the south. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Kody and his spouse have recently divorced.

Motivation: He feels threatened by others.

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Kody Darby, Male Human Wizard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 2 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)11 (+0) 14 (+2)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 1 Minor magic item.


Social Check DCs


Nicholas Wheatley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. His chestnut hair has been sun bleached extensively. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. He worked as a nervous Painter and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Fighting. Bonds: Attractive, Job, Rich. Occupation: Painter

Voice: Slow speaker

Attributes [hide]

Nicholas Wheatley, Male Human Commoner 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Geoffrey Windsor, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy brown pantaloons and a green scarf. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Extrovert. Bonds: Attractive, Adventurer, Nature, Poor. Occupation: Architect

Voice: Nasally tone

Attributes [hide]

Geoffrey Windsor, Male Human Rogue 9
Medium (5'2") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 62 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Intimidation +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Gladstone, Male Human [Permalink]

Personal [hide]

Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. He has done his best to style his brown hair to look like a famous performer. His skin is flawless and his brown eyes scan people very quickly.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with his god.

History: He was born in a small desert village. Cursed with vampirism at a very young age, Patrick has worked very hard to control his curse. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and his religion dominates his actions

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Religious, Nature. Occupation: Tanner

Voice: Thin and wheezing

Attributes [hide]

Patrick Gladstone, Male Human Warrior 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)12 (+1) 7 (-2)3 (-4)
Skills Animal Handling +1, Persuasion -1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 80 pp.


Social Check DCs


Clerebold Enfield, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. He keeps his chestnut hair in a flapper bob. His eyes, though not visible through his cowl, are gray.

Personality: Clerebold is depressed about a lot of things. He tends to be a nihilist. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a brothel owner, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken as a slave by a traveling circus and forced to perform Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Ugly, Depressed, Impulsive. Bonds: Poor, Mentor, Slave. Occupation: Shoemaker

Voice: Slurs words

Attributes [hide]

Clerebold Enfield, Male Human Warrior 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common, Goblin, Auran, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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