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NPC Generator

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Advanced [show]


Randal England, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fancy black suit. His blonde hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.

History: Randal was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Dilettante.

Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business

Ideals: Professionalism. Flaws: Selfish. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Dilettante

Voice: Low rumbling, strings words together

Attributes [hide]

Randal England, Male Human Commoner 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)11 (+0) 8 (-1)16 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bernard Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a grey deerstalker hat and grey clothes. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born at the edge of vast mountains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Impeccable, Optimist. Flaws: Selfish. Bonds: Nature, Family. Occupation: Knight

Voice: Raspy

Attributes [hide]

Bernard Stansfield, Male Human Expert 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)14 (+2) 8 (-1)14 (+2)
Skills History +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Celestial, Goblin
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 300 gp. Alexandrite (1200 gp). Golden pearl (40 gp). Blue star sapphire (800 gp).


Social Check DCs


Henry Walcott, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. He is an epitome of beauty. His red hair, when down, is lengthy. He has amber eyes and a grey hat with a brown feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Henry took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Secretive. Bonds: Attractive, Adventurer, Rich, Nature. Occupation: Priest

Voice: Can't modulate volume

Attributes [hide]

Henry Walcott, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)15 (+2) 8 (-1)12 (+1)
Skills Nature +4
Senses Passive Perception 9
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3100 sp. 1 Buckler. 1 Darkwood Shield.


Social Check DCs


William Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a black and tan handkerchief worn on his left side. His hair is blonde and curly. His gray eyes peer out from beneath his broad black hat.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A powerful necromancer made him what he is. A freak accident while working with his Jeweler mother left him crippled. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their daughter. He worked as a Glassblower, and he later adopted a second daughter.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he'd like to take his coworkers down a peg

Flaws: Ugly, Disease. Bonds: Job, Family, Mentor, Enemies. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

William Cumberbatch, Male Human Rogue 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Insight +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 8000 cp. 4 Acid flasks.


Social Check DCs


Chad Charlton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and is wearing a perfectly clean shirt and pair of pants. His right hand appears badly burned and disfigured. His hair is long and auburn with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. His eyes, though not visible through his cowl, are gray.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the east, but his parents moved at a very young age to the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Flaws: Forgetful. Bonds: Attractive, Family, Immigrant, Nature. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Chad Charlton, Male Human Druid 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1400 sp.


Social Check DCs

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