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NPC Generator

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Advanced [show]


Godfrey Dudley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has no hair. He has amber eyes.

Personality: Cocky and sure of himself, he believes he is the best Bellfounder born in the past three hundred years. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a slaver, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He has worked as a Bellfounder like his father before him.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father

Flaws: Ugly, Fearful. Bonds: Job, Mentor, Nature, Family. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Godfrey Dudley, Male Human Expert 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 12 (+1)8 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Alexandre Watson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his auburn hair up in a very large beehive style do. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 79. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He believes the world needs to unite to get rid of goblins once and for all.

History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and a deep hatred of goblins

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Alexandre Watson, Male Human Adept 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)14 (+2) 7 (-2)12 (+1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 8
Languages Common, Infernal, Terran
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Stanton, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears yellow cloth garments or leather armor, he is not a threatening figure. He keeps his long white hair kept up in a rat tail. This gray eyed easterner is not easily forgotten.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Alexandre studied abroad. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He now mingles about in high society.

Motivation: Many illithids want him driven away; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Racist. Bonds: Enemies, Rich. Occupation: Unemployed

Voice: Draws out vowels

Attributes [hide]

Alexandre Stanton, Male Human Barbarian 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Performance +6, Stealth +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Amethyst (60 gp). Rock crystal (50 gp).


Social Check DCs


Conrad Braxton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He likes to wear ponchos typically of a light brown in addition to tight pants. His brown hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: This man loves painting and to teach people painting more than just about anything. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is a Deep Scion in disguise. His family was turned out during the war. He and his family wandered north to less war torn lands. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: Religious, Adventurer. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Conrad Braxton, Male Human Barbarian 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 62 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 8000 sp. Star rose quartz (50 gp). Aquamarine (500 gp). Banded agate (14 gp). Black star sapphire (1000 gp). Hematite (14 gp). 1 Minor magic item.


Social Check DCs


Anselm Lindsay, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is irascible and easily irritated. He is a great chef.

History: Anselm was born in the north. At a young age he loved to build and create. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Anselm Lindsay, Male Human Expert 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Investigation +5, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Aquan, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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