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NPC Generator

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Advanced [show]


Gomory Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears just a tan suit. He sports a flattop hair cut. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the west to a Navigator, Gomory learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted from career to career and currently works as a Navigator.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Attractive, Job. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Gomory Ainsley, Male Human Warrior 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)11 (+0) 16 (+3)7 (-2)
Skills Intimidation +1, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anselm Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is typically in his Courier uniform. His silver hair, when down, is lengthy. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Armorer, his mother struggled to pay the bills. He worked as a nervous Courier and found it very stressful. He ran away from his former home and has been making his living as a Courier for the past few years.

Motivation: Further expansion of business; and expand his business

Ideals: Athletic, Joker. Bonds: Job, Guardian, Poor. Occupation: Courier

Voice: Posh accent

Attributes [hide]

Anselm Blyth, Male Human Warrior 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)17 (+3) 7 (-2)15 (+2)
Skills History +6, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Giant, Draconic, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 500 gp. Peridot (60 gp). White opal (800 gp). Lapis lazuli (12 gp). Golden pearl (40 gp).


Social Check DCs


Thomas Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a silver handlebar mustache and slicked back silver hair. His hazel unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Thomas has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to clean up the streets

Flaws: Disease, Insomniac, Hedonist. Bonds: Attractive. Occupation: Navigator

Voice: Speaks through clenched teeth

Attributes [hide]

Thomas Cotton, Male Human Sorcerer 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)16 (+3) 16 (+3)17 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Auran, Orc, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 500 gp.


Social Check DCs


Guy Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and typically wears a sleeveless long coat of deep pastel leather and dull grey iron scale mail. He has a very tight haircut. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Courier and found it very stressful. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Flaws: Ugly, Selfish, Shy. Bonds: Rich, Job. Occupation: Courier

Voice: High pitched, excited

Attributes [hide]

Guy Tickle, Male Human Cleric 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)10 (+0) 9 (-1)10 (+0)
Skills Arcana +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Rose (60 gp).


Social Check DCs


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy brown hair. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.

History: Trym was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Ugly, Shy. Bonds: Rich, Military, Job. Occupation: Guard

Voice: Scratchy, weak

Attributes [hide]

Trym Altham, Male Human Warrior 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Orc
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: Sardonyx (60 gp). Emerald (400 gp).


Social Check DCs

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