Gerard Marley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has always had a great fascination with Human culture. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gerard was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.
Motivation: A strong sense of loyalty to Human people; and to reunite with his absent mother
Ideals: Extrovert. Flaws: Ugly, Insomniac, Racist. Bonds: Family, Military. Occupation: Gardener
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 sp. Gold dragon comb with red garnet eye (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Gold dragon comb with red garnet eye (800 gp).
Ernest Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears violet trousers with grey and black striped suspenders. He wears various colorful collared shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is afraid of women and trembles around them
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He is content.
Ideals: Persistence. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Carter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 pp. 1 Masterwork Common Melee.
Cory Blyth, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a tight fitting brown shirt and pants. His hair, while still mostly blonde, has prominent grey streaks. His eyes are likewise blue. His teeth are white and perfect.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: When he was but 3 years old his parents immigrated from the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Bonds: Attractive, Religious, Immigrant. Occupation: Shoemaker
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp.
Everard Bing, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of magic around his neck, and a axe on his belt. His black hair is slicked back into a classic pompadour. His eyes are amber and catlike.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Everard hails from a village terrorized by goblins. He helped his father out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Fighting. Flaws: Shy. Bonds: Job, Enemies. Occupation: Architect
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 43 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. Rock crystal (70 gp). Aquamarine (1100 gp). Eye agate (10 gp). Blue quartz (10 gp). 1 Minor magic item.
Randal Asheton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. His long auburn hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has always had a great fascination with Human culture. He plays an instrument quite well.
History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Poor, Adventurer. Occupation: Fletcher
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 57 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Elven, Abyssal, Halfling
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 3000 sp. Citrine (40 gp). 1 Minor magic item. 1 Minor magic item.
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