Dean Lincoln, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered trident and tarnished sickle as well. His chestnut hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy, self-centered, vain, and jealous.
History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Flaws: Insomniac, Selfish. Bonds: Nature. Occupation: Assassin
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 14 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 7 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Fire opal (400 gp). Tiger eye turquoise (12 gp). Eye agate (12 gp). 1 Minor magic item.
Gerald Law, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a yellow shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His hair is black and curly. He wears round tiny glasses practically rammed into his face.
Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with a lost civilization.
History: Sold as a small child to a wizard, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 14 years.
Motivation: To be a Shipwright again; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Attractive, Adventurer, Mentor, Job. Occupation: Sellsword
Voice: French accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon.
Trey Alby, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'2" and is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is black. His eyes are likewise blue.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Trey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their son. He worked as a Brewer, and he later adopted a second son.
Motivation: Marry his brother to traveling adventurers; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist. Bonds: Family, Rich, Adventurer. Occupation: Brewer
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 5000 sp. 1 Minor magic item.
Heward Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He carries with him a set of daggers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is long and golden with streaks of chestnut, and is pulled back with small red clips. His beard is chestnut, braided, and well cared for. He has a dull look in his green eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Heward hails from a village terrorized by illithids. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Heward and his spouse have recently divorced.
Motivation: To be a Engraver again.
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Masseuse
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 51 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Gerald Conway, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears brown cloth garments or leather armor. His chestnut hair is greasy and uncared for. His gray eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer. Occupation: Gardener
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 3000 sp.
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