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Advanced [show]


Reynard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of halberds, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a plains tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Reynard and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Nature, Mentor. Occupation: Knight

Voice: Booming voice

Attributes [hide]

Reynard Staurheim, Male Human Warrior 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)7 (-2) 14 (+2)10 (+0)
Skills Nature +0, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Henry Lindsay, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is also unnaturally pale. His white hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: Henry speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Mason, who enjoyed hunting, Henry was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Nature, Rich. Occupation: Blacksmith

Voice: Boston accent

Attributes [hide]

Henry Lindsay, Male Human Warrior 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)15 (+2) 9 (-1)15 (+2)
Skills Acrobatics +4, History +5
Senses Passive Perception 9
Languages Common, Goblin, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5

Possessions: 500 gp. 1 Breastplate. 1 Half-Plate. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Charles Snape, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is unkempt and raggedy. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He is a font of random trivia from the lore and stories he has discovered

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and to prove his worth to the world

Ideals: Fighting, Logical. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Charles Snape, Male Human Fighter 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)16 (+3) 14 (+2)12 (+1)
Skills Arcana +6, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp. White pearl (80 gp). Golden yellow topaz (900 gp). Alexandrite (900 gp). Black star sapphire (1100 gp).


Social Check DCs


Odo Morley, Male Human [Permalink]

Personal [hide]

Description: A 6'3" western man, he is wearing a perfectly clean shirt and pair of pants. His blonde hair is kept up in a ponytail inside a small hat. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a white middle class family as the only child. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He is content; and he uses money and sex appeal to get what he needs

Ideals: Joker. Flaws: Addict, Mundane. Bonds: Attractive, Rich, Nature. Occupation: Bookbinder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Morley, Male Human Monk 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 69 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)18 (+4) 13 (+1)13 (+1)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Auran, Infernal, Orc
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +4

Possessions: 1100 gp.


Social Check DCs


John Tickle, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing the road beaten gear of a warrior. His black hair, when down, is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to fit into much smaller and tighter spaces than normal.

History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

John Tickle, Male Human Cleric 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Acrobatics +6, Animal Handling +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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