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NPC Generator

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John Stratford, Male Human [Permalink]

Personal [hide]

Description: A 5'11" southern man, he wears skinny pants and wears a blue and black robe with the hood down. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Energy wise he seems alert and responsive.

History: John was raised in a hard working conservative environment. He has had some formal painting training, and achieved minor success. He became a Glassblower soon after.

Motivation: Regain custody of his daughter; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Gifted, Professionalism, Artistic. Bonds: Job, Family. Occupation: Glassblower

Voice: Posh accent

Attributes [hide]

John Stratford, Male Human Cleric 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)7 (-2) 14 (+2)13 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 500 gp.


Social Check DCs


Simon Chatham, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His eyes are amber and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He is able to make almost anything out of random pieces of junk.

History: The child of southern immigrants he idolized his mother. He was taken from his home at a very young age. He left for the south, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and to find somewhere to settle down

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Slave. Occupation: Gardener

Voice: Speaks with back of mouth

Attributes [hide]

Simon Chatham, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 14 (+2)8 (-1)
Skills Persuasion +1
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Superior lock. 1 Masterwork manacles.


Social Check DCs


Anthony Langley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears grey leather gloves, a grey jacket, and tight pants. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Anthony studied abroad. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Bonds: Family, Adventurer, Job. Occupation: Stableman

Voice: Sighs a lot, exhausted

Attributes [hide]

Anthony Langley, Male Human Aristocrat 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)9 (-1) 14 (+2)11 (+0)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Cory Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, red, dusty cloak. His hair, while still mostly black, has prominent grey streaks. He has several tiny aquamarine earrings on each ear.

Personality: He acts crazy and hedonistic. The war was a terrible time for him, and Cory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Sold as a small child to a slaver, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Hedonist, Depressed. Bonds: Rich, Military, Mentor, Job. Occupation: Body Guard

Voice: Loud with bravado

Attributes [hide]

Cory Wentworth, Male Human Aristocrat 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)16 (+3) 11 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 44000 sp.


Social Check DCs


Gomory Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of luck on his torso. He carries with him a set of pickaxes on his belt, each one with a topaz on the hilt. He wears his hair in dreadlocks. His gray eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and someone believes him a fraud

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Attractive, Enemies. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Gomory Gresham, Male Human Fighter 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 61 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)12 (+1) 14 (+2)12 (+1)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp.


Social Check DCs

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