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NPC Generator

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Advanced [show]


Heward Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, tan cloak. He has golden hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Heward was born in the north. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting, Persistence, Optimist. Bonds: Attractive, Military. Occupation: Baker

Voice: Hard of hearing, loud

Attributes [hide]

Heward Hornsby, Male Human Expert 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 5 (-3)15 (+2) 14 (+2)16 (+3)
Skills Arcana +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Dustin Pickering, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. He has a hunchback. He wears a deerstalker hat to cover his moderate length blonde hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Dustin hails from a village terrorized by brigands. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Dustin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Many brigands want him driven away.

Ideals: Joker. Flaws: Ugly, Addict, Forgetful. Bonds: Enemies. Occupation: Apothecary

Voice: Boston accent

Attributes [hide]

Dustin Pickering, Male Human Ranger 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)11 (+0) 8 (-1)12 (+1)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Bertram Hayden, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. His chestnut hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised by priests from a young age. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and to get a good night's sleep

Flaws: Ugly, Insomniac, Shy, Fearful. Bonds: Religious, Mentor. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Hayden, Male Human Adept 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 7 (-2)10 (+0)
Skills Sleight of Hand +6, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Silver chalice with lapis lazuli gems (70 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Patrick Conway, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He snorts whenever he laughs or is feeling confident. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is terrified, and will act out of fear; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated. Flaws: Ugly, Disease, Fearful. Bonds: Adventurer. Occupation: Server

Voice: Timid voice

Attributes [hide]

Patrick Conway, Male Human Commoner 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)14 (+2) 18 (+4)12 (+1)
Skills Arcana +4
Senses Passive Perception 14
Languages Common, Celestial, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. 1 Banded mail.


Social Check DCs


Gerard Snowdon, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He is dressed in an above average manner, and his gloved hand is found clutching a shortspear. He wears a colorful flower in his auburn hair. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush; and expand his business

Ideals: Philantrophist, Gifted. Bonds: Attractive, Job, Has a crush. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Gerard Snowdon, Male Human Druid 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)10 (+0) 18 (+4)11 (+0)
Skills Nature +3, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 500 gp. Eye agate (15 gp). Lapis lazuli (15 gp).


Social Check DCs

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