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NPC Generator

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Advanced [show]


Roland Coombs, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he has a rivalry with the church that dominates his actions

Flaws: Addict, Disease, Insomniac. Bonds: Religious, Military. Occupation: Bookbinder

Voice: Booming voice

Attributes [hide]

Roland Coombs, Male Human Monk 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 13 (+1)18 (+4)
Skills Nature +4, Performance +6
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trym Langston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a large brown jacket. His chestnut hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Joker, Artistic, Impeccable. Flaws: Antagonistic. Bonds: Rich. Occupation: Barrister

Voice: High pitched, excited

Attributes [hide]

Trym Langston, Male Human Expert 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)9 (-1) 16 (+3)8 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Trym Blakeley, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He wears a Stetson hat to cover his moderate length black hair. His fierce amber eyes like to dwell on things.

Personality: He likes to make people angry or surprised. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trym was born in the south. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He became a Locksmith soon after.

Motivation: He is wracked by social anxiety; and expand his business

Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Trym Blakeley, Male Human Monk 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Ignan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Stratford, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. His hair is long and golden with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His hazel unseeing eyes seem to look past you.

Personality: He has a massive crush on the younger sibling of the Healer who has hired him part-time. Energy wise he seems alert and responsive.

History: He was born in the west, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Geoffrey took refuge in the large cave and found the beat up hammer and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's looking for his big break; and he wants to get laid

Ideals: Professionalism. Flaws: Disease. Bonds: Has a crush, Immigrant, Nature, Adventurer. Occupation: Healer

Voice: Posh accent

Attributes [hide]

Geoffrey Stratford, Male Human Warrior 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Drogo Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is smooth and relatively long. His gray eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Junk Dealer. He misses his home and complains about the freezing weather, even in summer.

History: Drogo was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Entrepeneur, Logical. Bonds: Job, Immigrant, Rich. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Drogo Yorke, Male Human Warrior 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 30 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)6 (-2) 13 (+1)10 (+0)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4

Possessions: 10000 sp.


Social Check DCs

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