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NPC Generator

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Advanced [show]


Guy Myerscough, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. He has wavy white hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his music dream.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Optimist, Artistic. Flaws: Ugly, Disease, Insomniac. Bonds: Rich. Occupation: Mortician

Voice: Posh accent

Attributes [hide]

Guy Myerscough, Male Human Expert 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)7 (-2) 11 (+0)9 (-1)
Skills Athletics +0, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Diggory Sherwood, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears baggy black pantaloons and a tan scarf, marred by teas. His hair is blonde and very short. His fierce amber eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Professionalism, Logical. Flaws: Ugly, Disease, Insane. Occupation: Sailor

Voice: Posh accent

Attributes [hide]

Diggory Sherwood, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 12 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Malachite (10 gp). Black pearl (200 gp).


Social Check DCs


Raymond Wade, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His brown hair is slicked back into a classic pompadour. His hazel eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the south, but his parents moved at a very young age to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Sellsword soon after.

Motivation: Further expansion of business; and his religion dominates his actions

Ideals: Impeccable. Bonds: Job, Immigrant, Mentor, Religious. Occupation: Sellsword

Voice: Puts emphasis on the wrong words

Attributes [hide]

Raymond Wade, Male Human Expert 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)11 (+0) 13 (+1)9 (-1)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


John Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair and beard is wavy and long. He has green eyes and a blue hat with a brown feather.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found; and doesn't want to be a locksmith and was forced into it by his family

Ideals: Optimist. Flaws: Mundane. Bonds: Rich, Job, Family. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

John Ramsey, Male Human Wizard 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)16 (+3) 14 (+2)10 (+0)
Skills Animal Handling +5, Nature +6
Senses Passive Perception 12
Languages Common, Druidic, Undercommon, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 500 gp. Citrine (60 gp). Golden yellow topaz (400 gp). Azurite (11 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Robert Holton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears professional attire and is in decent physical shape. He keeps his brown hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Navigator profession.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and to be a navigator again

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Attractive, Job. Occupation: Gardener

Voice: Uses lots of figures of speech

Attributes [hide]

Robert Holton, Male Human Druid 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)10 (+0) 11 (+0)11 (+0)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2300 sp. Sardonyx (60 gp).


Social Check DCs

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