Lewis Kelsey, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and a wedding ring on his right hand. His tied-back hair is auburn. His eyes are hazel and catlike.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Sailor like his father before him.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and retire the richest man in the east
Ideals: Disciplined, Entrepeneur. Flaws: Insane. Bonds: In love, Job. Occupation: Sailor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. Freshwater pearl (7 gp). Onyx (20 gp).
Roger Clifton, Male Human [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear. He has no hair. He wears large thick round spectacles.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.
History: Roger was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his sister's freedom.
Motivation: To be a Fletcher again; and expand his business
Ideals: Justice. Flaws: Ugly. Bonds: Family, Job, Nature. Occupation: Tanner
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 9 (-1) | 7 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: Golden yellow topaz (300 gp). Red spinel (60 gp). Azurite (16 gp).
Cory Fulton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of shields on his belt, each one with a amber on the hilt. His moppish silver hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A skeptical and narcissistic man, Cory's first love is himself. His second love is also himself. He is a font of random trivia from the lore and stories he has discovered
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Revenge; and his religion dominates his actions
Ideals: Fighting, Impeccable, Logical. Bonds: Attractive, Religious, Enemies. Occupation: Shoemaker
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Halfling, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp.
Peter Coombs, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing a long, white cloak. His hair is long and blonde with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He plays an instrument quite well.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Bellfounder father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Peter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a deep hatred of dire rats
Ideals: Joker, Artistic. Flaws: Disease, Greedy. Bonds: Enemies. Occupation: Server
Voice: French accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 500 sp.
Hunter Clare, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is dressed in earthy colors with a brown and black handkerchief worn on his right side. His hair, while still mostly black, has prominent grey streaks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a small toy that he constantly fidgets with.
History: Hunter hails from a village terrorized by dire rats. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many dire rats want him driven away; and revenge
Flaws: Ugly, Addict, Antagonistic. Bonds: Poor, Enemies, Immigrant. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Draconic, Gnoll, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. A silver and pearl hairclip (40 gp). 1 Masterwork Artisan’s tools. 1 Silver holy symbol.
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