Percival Riley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is short and black. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Marshal, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Insane. Bonds: Family, Immigrant, Job. Occupation: Architect
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 30000 cp.
Roger Holton, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. He has a moderate pudge and is not very fit. He keeps his long red hair kept up in a rat tail. He is baby faced.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has all his life been fascinated with music.
History: From birth he was tutored by a cruel and relentless mentor. A few years later when the south was not economically sound they moved to his current location. He used his abilities to travel the world and help people.
Motivation: To be a Layabout again; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Artistic. Bonds: Mentor, Immigrant, Job. Occupation: Barber
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Violet garnet (600 gp). Deep blue spinel (600 gp). Freshwater pearl (10 gp). Red-brown spinel (40 gp). 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.
Gerard Sherwood, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears baggy green pantaloons and a red scarf. He has black hair. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: The child of a Sculptor, who enjoyed hunting, Gerard was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Gerard and his spouse have recently divorced.
Motivation: Someone believes him a fraud; and many dire rats want him driven away
Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Nature. Occupation: Carpenter
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 7
Hit Points 43 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 5 (-3) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +1
Possessions: 1100 gp. Carnelian (40 gp). Alexandrite (200 gp). 1 Minor magic item.
Solomon Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His auburn hair, when down, is lengthy. His violet eyes lackadaisically let the world flow into them.
Personality: He is mildly Human supremacist, though he does not identify as such. He plays an instrument quite well.
History: A powerful brothel owner made him what he is. He has had some formal painting training, and achieved minor success. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Artistic, Persistence. Flaws: Racist. Bonds: Mentor, Rich. Occupation: Bricklayer
Voice: Italian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 5 (-3) | 12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: Sard (60 gp). Onyx (60 gp). Azurite (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
John Royston, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and is dressed in earthy colors with a blue and black handkerchief worn on his left side. His left leg appears badly burned and disfigured. His blonde hair is cut short with large spiked bangs in the front. His blue eyes have a joyful gleam in them most of the time.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: John hails from a village terrorized by orcs. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He left for the east, certain he would find work there.
Motivation: To settle down with his crush; and he wants revenge against orcs
Ideals: Fighting, Entrepeneur. Bonds: Enemies, Immigrant, Has a crush. Occupation: Layabout
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: Just what you see.
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