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NPC Generator

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Advanced [show]


Miles Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a xeno-phobe, disliking non-Humans.

History: Miles was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has a crush on the local hunter

Ideals: Gifted. Flaws: Racist. Bonds: Job, Adventurer, Has a crush. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Miles Marleigh, Male Human Rogue 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 3100 sp.


Social Check DCs


Anselm Read, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His hair is auburn and curly. He has gray eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against goblins; and revenge

Ideals: Athletic, Joker. Bonds: Religious, Immigrant, Enemies. Occupation: Body Guard

Voice: French accent

Attributes [hide]

Anselm Read, Male Human Ranger 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)12 (+1) 11 (+0)9 (-1)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs


Cory Chatham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. He has a small bristly mustache and wavy auburn hair. He has violet eyes.

Personality: Overbrimming with self-confidence, Cory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Cory studied abroad. Over the years he perfected his riding and shooting skills. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To settle down with his crush; and he has a crush on the local fortune-teller

Ideals: Impeccable, Gifted. Bonds: Nature, Has a crush. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Cory Chatham, Male Human Warlock 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Athletics +6, Deception +5
Senses Passive Perception 10
Languages Common, Draconic, Goblin
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 600 gp. Moss agate (15 gp). Amber (60 gp). Eye agate (15 gp). 1 Minor magic item.


Social Check DCs


Tim Beverly, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of monstrous two handed axes on his belt, each one with a sapphire on the hilt. He has a small bristly mustache and wavy blonde hair. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.

History: When he was but 6 years old his parents immigrated from the east. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Fighting, Joker. Flaws: Depressed. Bonds: Adventurer, Immigrant. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Tim Beverly, Male Human Rogue 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)12 (+1) 18 (+4)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: Moss agate (6 gp). 4 Antitoxin. 4 Antitoxin. 1 Tanglefoot bags. 3 Thunderstones.


Social Check DCs


Rolf Barlow, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He wears his black hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His father raised him in a mountain cabin. He worked as a nervous Performer and found it very stressful. He became a Performer soon after.

Motivation: Nothing but the best is good enough for him; and to be a blacksmith again

Ideals: Philantrophist, Impeccable. Flaws: Sensitive. Bonds: Nature, Job. Occupation: Performer

Voice: Italian accent

Attributes [hide]

Rolf Barlow, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Freshwater pearl (8 gp). 1 Minor magic item.


Social Check DCs

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