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Advanced [show]


Wymar Gracey, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a black coat over a blue low-cut shirt, and a Stetson hat upon his head. His left hand appears badly burned and disfigured. His blonde hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted necromantic powers by his dying sister.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Interpreter

Voice: Spanish accent

Attributes [hide]

Wymar Gracey, Male Human Wizard 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)10 (+0) 15 (+2)8 (-1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 700 gp. Jasper (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His hair, while still mostly red, has prominent grey streaks. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also has developed a complete distrust of the Mayor profession.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his father's forge. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Impeccable. Bonds: Attractive, Job, Slave, Adventurer. Occupation: Tanner

Voice: Spits words with contempt

Attributes [hide]

Hugh Blyth, Male Human Monk 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 40 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)15 (+2) 10 (+0)9 (-1)
Skills Intimidation +2, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 500 gp. Azurite (6 gp). Deep blue spinel (1600 gp). Alexandrite (1600 gp). Fire opal (700 gp). Smoky quartz (20 gp). Rhodochrosite (6 gp). Black opal (700 gp).


Social Check DCs


Don Abram, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and his gloved hand is found clutching a longsword. He is bald on top and has large black tufts of hair around his ears. His ears are large.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to fit into much smaller and tighter spaces than normal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Mentor. Occupation: Miller

Voice: Soft and mumbly

Attributes [hide]

Don Abram, Male Human Warrior 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)6 (-2) 8 (-1)10 (+0)
Skills Insight +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 400 gp. Chrysoberyl (110 gp).


Social Check DCs


Raymond Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. His blonde hair is greasy and uncared for. He wears a mask on his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his painting dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic, Forgetful. Occupation: Farmer

Voice: Pirate accent

Attributes [hide]

Raymond Winthrop, Male Human Monk 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)14 (+2) 12 (+1)6 (-2)
Skills Persuasion +0, Stealth +1
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 50 pp.


Social Check DCs


Miles Hayden, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts. His hair is greying and his face has many wrinkles. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Apothecary who has hired him part-time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.

Motivation: Human compassion; and to settle down with his crush

Ideals: Entrepeneur. Flaws: Addict, Racist. Bonds: Has a crush, Rich. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Miles Hayden, Male Human Commoner 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)11 (+0) 7 (-2)12 (+1)
Skills Sleight of Hand +5, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Alexandrite (400 gp).


Social Check DCs

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