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NPC Generator

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Advanced [show]


Arnold Alton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair, when down, is lengthy. His gray eyes are passionate and lively.

Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with a lost civilization.

History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Racist. Bonds: Adventurer, Poor. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold Alton, Male Human Fighter 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)19 (+4) 12 (+1)13 (+1)
Skills Arcana +7, History +7
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Giant, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 50 pp. Malachite (6 gp). Blue quartz (6 gp).


Social Check DCs


John Copeland, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. His long silver hair reaches down to his waist. His eyes are violet and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Spy and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Nature, Family. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

John Copeland, Male Human Bard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)14 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Intimidation +1
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 gp. 4 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Cory Enfield, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His hair is always cut to a buzz. His violet eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. He is a great chef.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the west was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Fortune-teller again; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Gifted. Bonds: Immigrant, Adventurer, Job. Occupation: Roofer

Voice: Whispers

Attributes [hide]

Cory Enfield, Male Human Warrior 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)16 (+3) 14 (+2)10 (+0)
Skills Arcana +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Nicholas Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears black leather gloves, a black jacket, and tight pants. He has shaved his head bald. His violet unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. After coming to the age of reason, Nicholas took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and expand his business

Ideals: Artistic, Gifted. Flaws: Disease, Shy. Bonds: Job. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Nicholas Kimberly, Male Human Ranger 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)15 (+2) 14 (+2)18 (+4)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp.


Social Check DCs


Theobald Landon, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with yellow stripes complete with hood. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He also has developed a complete distrust of the Blacksmith profession.

History: Theobald was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.

Motivation: He is terrified, and will act out of fear; and wants to raise his children well

Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Theobald Landon, Male Human Expert 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs

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