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NPC Generator

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Advanced [show]


Gomory Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears a white broad hat and white clothes. He has black hair. His eyes are violet and catlike.

Personality: His tongue was cut out and he uses sign language. He enjoys reading and quiet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 11th year, his parents were killed by a goblins raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Money/treasure; and he is greedy

Ideals: Logical. Flaws: Disease, Mundane. Bonds: Enemies, Rich. Occupation: Miller

Voice: Sounds elderly

Attributes [hide]

Gomory Lindsay, Male Human Ranger 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 7 (-2)12 (+1)
Skills History +3, Sleight of Hand +6
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp. Azurite (12 gp). White pearl (130 gp).


Social Check DCs


Geoffrey Wade, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this eastern man tends to wear a tan poncho over his likewise colored trousers and shirt. He has wavy chestnut hair. His eyes, though not visible through his cowl, are violet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and human compassion

Ideals: Athletic, Impeccable, Gifted. Flaws: Racist. Bonds: Military. Occupation: Tanner

Voice: Thin and wheezing

Attributes [hide]

Geoffrey Wade, Male Human Bard 9
Medium (5'6") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 47 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Everard Hayes, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear brown clothing when he does not wear armor. His white hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He receives visions of the future at random moments

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Job, Adventurer, Family. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Everard Hayes, Male Human Bard 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 12 (+1)15 (+2)
Skills Athletics +3, Performance +5
Senses Passive Perception 11
Languages Common, Goblin, Giant, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 900 gp.


Social Check DCs


Gunter Morton, Male Human [Permalink]

Personal [hide]

Description: A 5'3" northern man, he tends to wear a large white jacket. His brown hair is unkempt and raggedy. This violet eyed northerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Disciplined, Extrovert. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Gunter Morton, Male Human Warrior 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)17 (+3) 15 (+2)8 (-1)
Skills Medicine +4, Nature +5
Senses Passive Perception 12
Languages Common, Sylvan, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Thomas Clifford, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a yellow and green handkerchief worn on his left side. His chestnut hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He struck the Interpreter job and began his own company from there.

Motivation: To prove his worth to the world; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Interpreter

Voice: Uses sign language

Attributes [hide]

Thomas Clifford, Male Human Adept 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)9 (-1) 15 (+2)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 1300 sp. Violet garnet (200 gp). Chrysoprase (60 gp). 8 Acid flasks. 8 Acid flasks.


Social Check DCs

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