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NPC Generator

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Advanced [show]


Anselm Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is long and chestnut with streaks of red, and is pulled back with small green clips. His beard is red, braided, and well cared for. His eyes are gray and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the west. Anselm was born on a far western plains where he grew up under the tutelage of his father, an expert Barrister. He now mingles about in high society.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Rich, Immigrant. Occupation: Barrister

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Wentworth, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)12 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Chrysoberyl (90 gp). Chrysoprase (30 gp). Golden yellow topaz (400 gp).


Social Check DCs


Gilbert Washington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts. He is physically well-built. He has a small bristly mustache and wavy auburn hair. He is very pretty but has cold, dead eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to make almost anything out of random pieces of junk.

History: He was born in a small mountains village. A freak accident while working with his Bather father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Nature. Occupation: Body Guard

Voice: Switch between two voices

Attributes [hide]

Gilbert Washington, Male Human Expert 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)5 (-3) 11 (+0)14 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Charles Palomarez, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and sports empty pouches on his belt. His red hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his blue eyes scan people very quickly.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Animal Trainer mother left him crippled. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and to protect his home

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive, Guardian. Occupation: Bounty Hunter

Voice: Stutters

Attributes [hide]

Charles Palomarez, Male Human Warrior 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills History +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Tiger eye turquoise (11 gp). Obsidian (11 gp). Sardonyx (40 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Don Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He wears his white hair down. He has amber eyes and a brown hat with a grey feather.

Personality: He loves telling others what to do and how they should feel about things. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants nothing more than to rejoin the army; and his relatives are trying to arrange a marriage

Ideals: Opinionated, Artistic. Bonds: Military. Occupation: Barber

Voice: Hard of hearing, loud

Attributes [hide]

Don Hastings, Male Human Warrior 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)13 (+1) 13 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Odo Clinton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with tan pants. He carries with him a set of flails on his belt, each one with a ruby on the hilt. His hair, while still mostly chestnut, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing music.

History: Born in the north to a Engraver, Odo learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: Expand his business.

Ideals: Fighting, Artistic. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Odo Clinton, Male Human Warrior 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 13 (+1)8 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 200 gp. Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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