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Advanced [show]


Gomory Ryley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a perfectly clean shirt and pair of pants. His silver hair is still thick. His blue unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Sculptor, but he was a colossal failure. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Gifted. Flaws: Disease, Cynical, Mundane. Bonds: Attractive, Job. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Gomory Ryley, Male Human Druid 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 63 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)15 (+2) 11 (+0)12 (+1)
Skills History +5, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 800 gp. Alexandrite (900 gp). Star ruby (1100 gp). Azurite (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Axton, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large green mantle and cape that has been intricately interwoven into his violet robe. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Stylist father left him crippled. Some 10 years later his spouse died after the birth of his son. Heartbroken, Gerard never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Ugly, Forgetful, Disease. Bonds: In love, Job. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Gerard Axton, Male Human Adept 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)10 (+0) 13 (+1)10 (+0)
Skills Investigation +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1000 sp. Silver pearl (150 gp). Blue sapphire (800 gp). Rich purple corundum (800 gp).


Social Check DCs


Diggory Addington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tattered old clothes and is in decent physical shape. He has golden hair. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Architect. He never wears the same outfit twice, unless he absolutely has to.

History: He was born into a rich family. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Architect soon after.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Diggory Addington, Male Human Sorcerer 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)18 (+4) 12 (+1)10 (+0)
Skills Deception +2, History +6
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Gnoll, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 9000 cp. 1 Minor magic item.


Social Check DCs


Gunter Marlee, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. His moppish brown hair is in a traditional bowl cut. His half smiles and violet eyes are beguiling and draw you in.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a ruthless business man, a trait he acquired from his mother.

History: When he was but 8 years old his parents immigrated from the east. Gunter was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Map Maker. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and he doesn't get along with people that don't share his tastes

Ideals: Entrepeneur, Impeccable. Bonds: Poor, Immigrant, Attractive. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Marlee, Male Human Expert 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)8 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Randal Birkenhead, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is an epitome of beauty. His hair, while still mostly red, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Randal took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: A deep hatred of orcs; and someone believes him a fraud

Ideals: Philantrophist, Gifted. Bonds: Attractive, Enemies, Slave. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Randal Birkenhead, Male Human Monk 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)15 (+2) 16 (+3)9 (-1)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +4

Possessions: 23000 cp.


Social Check DCs

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