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NPC Generator

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Advanced [show]


Robert Dryden, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long black hair is drawn into a two foot long braid. His eyes are violet and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a xeno-phobe, disliking non-Humans.

History: Robert was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to work out more often; and to unite with his sister

Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly, Racist. Bonds: Family. Occupation: Sellsword

Voice: Hissing voice

Attributes [hide]

Robert Dryden, Male Human Warrior 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 17 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 5 (-3)11 (+0) 10 (+0)7 (-2)
Skills Athletics +6, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Emotional, Antagonistic. Bonds: Poor, Mentor. Occupation: Herbalist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adelard Denholm, Male Human Paladin 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 9 (-1)15 (+2)
Skills Athletics +4, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Skelton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gifted from a young age, Ernest studied abroad. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer. Occupation: Stableman

Voice: Rolls R's

Attributes [hide]

Ernest Skelton, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)11 (+0) 18 (+4)14 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Solomon Tattersall, Male Human [Permalink]

Personal [hide]

Description: A 5'5" western man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His tied-back hair is silver. His gray unseeing eyes seem to look past you.

Personality: Solomon wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He is a Jackalwere in disguise. His druidic abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Religious, Adventurer. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Solomon Tattersall, Male Human Cleric 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 7
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 10 (+0)15 (+2) 10 (+0)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 800 gp. Freshwater pearl (7 gp). Amber (50 gp). Aquamarine (1400 gp). Aquamarine (1400 gp). Blue quartz (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Lincoln, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. He carries with him a set of sais on his belt, each one with a aquamarine on the hilt. He has done his best to style his chestnut hair to look like a famous performer. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He served in the navy to pay for his family's outstanding loans. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Disciplined, Optimist. Bonds: Military, Rich. Occupation: Slave Trader

Voice: Prounounces S like Z

Attributes [hide]

Reynard Lincoln, Male Human Adept 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)12 (+1) 11 (+0)18 (+4)
Skills Intimidation +7, Performance +7
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 110 pp. Rhodochrosite (15 gp). Fiery yellow corundum (1500 gp). 1 Minor magic item.


Social Check DCs

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