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NPC Generator

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Advanced [show]


Guy Asheton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a yellow poncho over his likewise colored trousers and shirt. He is portly but not overly obese. His blonde hair, when down, is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Guy was raised in a hard working conservative environment. He worked as a nervous Navigator and found it very stressful. He now mingles about in high society.

Motivation: To reunite with his absent father; and to be a blacksmith again

Ideals: Logical. Flaws: Addict. Bonds: Job, Rich, Family. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Guy Asheton, Male Human Monk 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 600 gp. Red-brown spinel (120 gp). Alexandrite (500 gp). Black pearl (500 gp). Tourmaline (120 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Barlow, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. He has blue eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: From birth he was tutored by a cruel and relentless mentor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to travel the world and help people.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Philantrophist. Bonds: Attractive, Family, Mentor, Religious. Occupation: Bounty Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gilbert Barlow, Male Human Monk 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)10 (+0) 6 (-2)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 30 pp. Zircon (80 gp). Lapis lazuli (4 gp).


Social Check DCs


Aldous Dalton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his hair in dreadlocks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born into a rich family. He was an apprentice working in his mother's forge. He now mingles about in high society.

Motivation: To be a Animal Trainer again; and he is unsatisfied with his job

Flaws: Addict, Antagonistic. Bonds: Job, Rich. Occupation: Navigator

Voice: Aggressive tone

Attributes [hide]

Aldous Dalton, Male Human Rogue 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)8 (-1) 17 (+3)15 (+2)
Skills Perception +6, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 5000 sp. Alexandrite (700 gp). Iolite (30 gp). Onyx (30 gp).


Social Check DCs


Gilbert Kensley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a yellow suit, blue shirt, and red tie. He is bald on top and has large black tufts of hair around his ears. His gray eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly, Disease, Insomniac. Bonds: Immigrant. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Gilbert Kensley, Male Human Monk 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)4 (-3) 13 (+1)11 (+0)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a black scarf, and carries glaives. His silver hair is slicked back into a classic pompadour. His green eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Antagonistic, Insane. Bonds: Religious. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Ernest Rutherford, Male Human Rogue 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)13 (+1) 9 (-1)16 (+3)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 1000 sp.


Social Check DCs

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