Gilbert Alton, Male Human [Permalink]
Personal [hide]
Description: This man wears tattered old clothes. He is muscular with a powerful set of arms. His golden hair is heavily combed to the right. His face is scarred and worn.
Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Barber business.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. His parents enrolled him in a Barbarian school at a young age so that he could practice his divine talents. He now mingles about in high society.
Motivation: Money/treasure; and he is compelled to act according to his religious beliefs
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Barber
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 2 Tanglefoot bags.
Frederick Washington, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is thinning but still full. His green eyes lackadaisically let the world flow into them.
Personality: This man loves music and to teach people music more than just about anything. He has all his life been fascinated with music.
History: He was born in the south, but his parents moved at a very young age to the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Stableman
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 40 pp. 1 Minor magic item.
Charles Hale, Male Human [Permalink]
Personal [hide]
Description: This man sports grey clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized ruby on his right hand. He wears a broad hat to hide his balding. He has a tattooed face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He enjoys reading and quiet.
History: From birth he was tutored by a cruel and relentless mentor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Optimist, Logical, Impeccable. Bonds: Rich, Mentor. Occupation: Bowyer
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.
Godfrey Hamilton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears baggy brown pantaloons and a yellow scarf. His golden hair is still thick. His half smiles and brown eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born on a small isolated farm. His parents enrolled him in a Aristocrat school at a young age so that he could practice his druidic talents. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Optimist, Gifted. Flaws: Depressed. Bonds: Attractive, Nature. Occupation: Herbalist
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2100 sp.
Richard Easton, Male Human [Permalink]
Personal [hide]
Description: A 5'4" eastern man, he prefers to wear flannel. He keeps his long red hair kept up in a rat tail. His green eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. Richard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is greedy
Flaws: Shy, Fearful. Bonds: Rich, Nature, Debt. Occupation: Brewer
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 31 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. Jasper (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!