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Advanced [show]


Geoffrey Hartford, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a faded coat and loose pants complete with wide-brimmed hat. His silver hair is slicked back into a classic pompadour. His eyes are amber and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He would rather hide behind his crafts than deal with other people.

History: He was raised in a mountains tribe. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Junk Dealer, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Family, Nature. Occupation: Junk Dealer

Voice: Uses sign language

Attributes [hide]

Geoffrey Hartford, Male Human Aristocrat 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Dustin Webley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is generally shirtless and showing off his tattooed chest. His hair is greying and his face has many wrinkles. His fierce blue eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a island tribe. He was taken as a slave by a traveling circus and forced to perform He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Bonds: Job, Nature, Slave, Guardian. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Dustin Webley, Male Human Sorcerer 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 300 gp. Onyx (60 gp). Aquamarine (1000 gp).


Social Check DCs


Percival Watson, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His left leg appears badly burned and disfigured. His hair is greying and his face has many wrinkles. He has a dull look in his hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is a Doppelganger in disguise. As a young adult he joined a group advocating for an improvement in Human conditions. He now travels the world, in search of power and loot.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Adventurer. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Percival Watson, Male Human Warlock 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 6 (-2)12 (+1) 9 (-1)15 (+2)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 800 sp.


Social Check DCs


Peter Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his grey robe and has his ceremonial dagger always slung over his shoulder. His silver hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful wizard made him what he is. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Peter's homeland. Peter decided to take the middle way and become a bodyguard. He has dedicated himself to building a better world.

Motivation: He has money and likes to spend it; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Bonds: Adventurer, Mentor, Immigrant, Rich. Occupation: Barrister

Voice: Forgets to breathe while speaking

Attributes [hide]

Peter Coombs, Male Human Bard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)11 (+0) 15 (+2)17 (+3)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Gunter Gentry, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy black suit. His auburn hair is knotted and matted. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also has developed a complete distrust of the Guard profession.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He has since lost track of the people in his past.

Motivation: He loathes his own lifestyle; and doesn't want to be a crown-heir and was forced into it by his family

Ideals: Disciplined. Flaws: Depressed. Bonds: Attractive, Job, Military, Family. Occupation: Crown-heir

Voice: Rolls R's

Attributes [hide]

Gunter Gentry, Male Human Expert 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)14 (+2) 11 (+0)9 (-1)
Skills Athletics +4, History +5
Senses Passive Perception 10
Languages Common, Druidic, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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