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NPC Generator

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Advanced [show]


Anthony Rodney, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears just a green suit. His chestnut hair is kept up in a ponytail inside a small hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: This man loves singing and to teach people singing more than just about anything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Anthony and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic, Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Poor. Occupation: Gardener

Voice: Uses sign language

Attributes [hide]

Anthony Rodney, Male Human Sorcerer 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills Animal Handling +3, Investigation +6
Senses Passive Perception 10
Languages Common, Infernal, Abyssal, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 2000 sp.


Social Check DCs


John Ogden, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is braided into rings. His eyes are hazel and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Banker, who enjoyed hunting, John was taken on many hunting expeditions. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Flaws: Emotional, Impulsive. Bonds: Nature, Adventurer. Occupation: Beggar

Voice: Spanish accent

Attributes [hide]

John Ogden, Male Human Paladin 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)15 (+2) 10 (+0)9 (-1)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Silk rope. 1 Superior lock. 1 Simple lock.


Social Check DCs


Alexandre Royal, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He would rather hide behind his crafts than deal with other people.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alexandre took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Farmer

Voice: Speaks with squeezed throat

Attributes [hide]

Alexandre Royal, Male Human Adept 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 5 (-3)14 (+2)
Skills Insight +0, Stealth +3
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1200 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Silver chalice with lapis lazuli gems (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp).


Social Check DCs


Theobald Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His red hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Slave, Enemies. Occupation: Soapmaker

Voice: Indian accent

Attributes [hide]

Theobald Gracey, Male Human Druid 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)9 (-1) 14 (+2)18 (+4)
Skills Deception +7, Performance +7
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


William Easton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). His golden hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is skeptical of what others tell him and is slow to trust.

History: He was born in a small desert village. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Nature, Military. Occupation: Seamstress

Voice: Pirate accent

Attributes [hide]

William Easton, Male Human Wizard 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)9 (-1) 15 (+2)12 (+1)
Skills Acrobatics +6, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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