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NPC Generator

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Advanced [show]


Patrick Rodney, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Patrick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a island tribe. He dropped out of school before completing his studies. He was granted psionic powers by his dying brother.

Motivation: He feels the way he acts is they only way to get by in the world; and to share knowledge with the world

Ideals: Impeccable, Gifted, Logical. Bonds: Attractive, Nature. Occupation: Masseuse

Voice: Speaks through clenched teeth

Attributes [hide]

Patrick Rodney, Male Human Commoner 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 8 (-1)8 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp.


Social Check DCs


Gerard Reid, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Layabout and is in decent physical shape. He has done his best to style his black hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the north, but his parents moved at a very young age to the east. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their daughter. He worked as a Layabout, and he later adopted a second daughter.

Motivation: To reunite with his old friends; and wants to raise his children well

Ideals: Gifted. Flaws: Forgetful. Bonds: Attractive, Immigrant, Family, Adventurer. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Reid, Male Human Rogue 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 47 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)8 (-1) 17 (+3)14 (+2)
Skills Arcana +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Blyth, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this southern man is constantly adorned with expensive silk clothing, often dyed in bright pastel and green, and wears rings and necklaces with large, colorful gems. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Slave Trader arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found; and expand his business

Ideals: Athletic. Flaws: Impulsive. Bonds: Rich, Enemies, Job, Family. Occupation: Slave Trader

Voice: Pronounces O like U

Attributes [hide]

John Blyth, Male Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)9 (-1) 11 (+0)16 (+3)
Skills Athletics +5, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Gerald Cason, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tight fitting red shirt and pants, he is not a threatening figure. His hair is red, silky, and of moderate length. His amber eyes are slightly larger than normal.

Personality: This man loves music and to teach people music more than just about anything. He is able to make almost anything out of random pieces of junk.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Artistic, Gifted. Bonds: Attractive, Rich, Nature. Occupation: Farmer

Voice: Gruff and masculine

Attributes [hide]

Gerald Cason, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 46000 sp. Deep blue spinel (600 gp). 1 Climber’s kit.


Social Check DCs


Diggory Haley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. His whole body is exceptionally muscular. His auburn hair is kept up in a ponytail inside a small hat. His green eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Diggory was raised in a hard working conservative environment. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his singing dream.

Motivation: He wants to meet his childhood hero.

Ideals: Passionate, Artistic. Bonds: Immigrant, Adventurer, Job. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Diggory Haley, Male Human Barbarian 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 5 (-3)10 (+0) 13 (+1)6 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. White pearl (80 gp).


Social Check DCs

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