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NPC Generator

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Advanced [show]


Roland Sydney, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely tan suit with brown socks and a vest with buckled shoes. His long silver hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Roland embodies much of what other species detest in the Humans. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Roland hails from a village terrorized by gnolls. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in shield use. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Revenge.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Roland Sydney, Male Human Rogue 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Insight +5, Stealth +4
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Mori, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.

History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Actor and found it very stressful. He inherited the family business which he has now maintained for 15 years.

Motivation: Further expansion of business; and his relatives are trying to arrange a marriage

Flaws: Shy. Bonds: Job, Immigrant, Family. Occupation: Actor

Voice: Prounounces S like Z

Attributes [hide]

Thomas Mori, Male Human Rogue 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)14 (+2) 11 (+0)11 (+0)
Skills History +5
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 1000 sp. Rock crystal (50 gp). Chrysoprase (50 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in violet turtlenecks beneath a black coat with yellow slacks. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a Engraver, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Disciplined. Flaws: Ugly, Insane, Fearful. Bonds: Poor. Occupation: Bounty Hunter

Voice: Thin and wheezing

Attributes [hide]

Geoffrey Cumberbatch, Male Human Barbarian 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)10 (+0) 18 (+4)12 (+1)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 14
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Don Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His white hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not trust anyone and sleeps with one eye open.

History: When he was but 8 years old his parents immigrated from the north. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Shy, Insomniac. Bonds: Poor, Immigrant. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Don Brownrigg, Male Human Barbarian 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 48 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)15 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Aquamarine (400 gp). Onyx (30 gp).


Social Check DCs


Kyle Hallewell, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. He has a very tight haircut. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Rich. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Kyle Hallewell, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 9 (-1)15 (+2)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3200 sp.


Social Check DCs

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