Reynard Kensley, Male Human [Permalink]
Personal [hide]
Description: He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He is physically well-built. With bright black hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small island village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Optimist, Joker. Flaws: Insane. Bonds: Nature, Military. Occupation: Ploughman
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Everly, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He very much looks the part of a Knight. His whole body is exceptionally muscular. With a patchy white beard and wild white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Always inclined to offer people food he seems plenty friendly. He is harsh and unforgiving.
History: He was born in the west, but his parents moved at a very young age to the east. Like his father and his sister before him, after school he went straight into learning to become a Knight. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Knight
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 600 gp. Blue star sapphire (600 gp). Hematite (5 gp). Moss agate (5 gp). 1 Minor magic item.
Roland Shelly, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also has developed a complete distrust of the Merchant profession.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Interpreter for hire.
Motivation: Wants to open a new tavern; and he feels kind of lost in life
Flaws: Insomniac, Depressed. Bonds: Immigrant, Job, Religious. Occupation: Interpreter
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 80 pp. Lapis lazuli (11 gp). 1 Minor magic item.
Trey Shipley, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. With a patchy auburn beard and wild auburn hair. He has a dull look in his gray eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Trey took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.
Motivation: He wants to meet his childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Unemployed
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Anselm Berkeley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear flannel. He is tall, broad shouldered and powerfully built. His red hair is greasy and uncared for. His eyes are violet and beady.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up mace and armor he uses now. He left for the west, certain he would find work there.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Shy. Bonds: Job, Nature, Immigrant. Occupation: Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
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