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Advanced [show]


Godfrey Ridley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tight fitting grey shirt and pants. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is mildly Human supremacist, though he does not identify as such. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Optimist. Flaws: Racist, PTSD. Bonds: Immigrant, Adventurer. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Godfrey Ridley, Male Human Warlock 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 16 (+3)12 (+1)
Skills Insight +5, Stealth +2
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 100 gp.


Social Check DCs


Diggory Asheton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. He wears his hair in dreadlocks. He has several tiny jet earrings on each ear.

Personality: He is a Butcher first and foremost. He believes firmly that knowledge should be universal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the north. A few years later when the east was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Flaws: Fearful, Insane. Bonds: Rich, Job, Immigrant. Occupation: Butcher

Voice: Speaks with a cold

Attributes [hide]

Diggory Asheton, Male Human Sorcerer 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 8 (-1)11 (+0)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Gunter Melancon, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and tends to wear a blue poncho over his likewise colored trousers and shirt. His left leg appears badly burned and disfigured. His hair is long and silver with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of northern immigrants he idolized his mother. Gunter was born on a far northern desert where he grew up under the tutelage of his mother, an expert Animal Trainer. He left for the north, certain he would find work there.

Motivation: Revenge; and he wants revenge against orcs

Flaws: Ugly. Bonds: Guardian, Enemies, Immigrant. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Gunter Melancon, Male Human Sorcerer 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)13 (+1) 14 (+2)15 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 17000 sp. Brown-green garnet (110 gp). Chrysoprase (40 gp). 1 Minor magic item.


Social Check DCs


Simon Snowdon, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is typically in his Adventurer uniform, and is pretty ugly. He has moderate length black hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Adventurer

Voice: Sore throat, cough

Attributes [hide]

Simon Snowdon, Male Human Rogue 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)17 (+3) 11 (+0)11 (+0)
Skills Athletics +0, Investigation +5
Senses Passive Perception 10
Languages Common, Druidic, Giant, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +5

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gerard Marleigh, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his club. He keeps his blonde hair in a flapper bob. His half smiles and gray eyes are beguiling and draw you in.

Personality: A deeply religious man he believes everything happens for a reason. He feeds upon the attention of others.

History: He got into the Carpenter business at a young age. His family was turned out during the war. He and his family wandered north to less war torn lands. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg

Flaws: PTSD. Bonds: Attractive, Religious, Job. Occupation: Carpenter

Voice: pre-pubescent

Attributes [hide]

Gerard Marleigh, Male Human Commoner 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Animal Handling +3, History +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 2000 sp. Blue star sapphire (1400 gp). Blue star sapphire (1400 gp).


Social Check DCs

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