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NPC Generator

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Advanced [show]


Everard Washington, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a blue coat with brown slacks. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.

Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Impeccable, Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Unemployed

Voice: Squeaky

Attributes [hide]

Everard Washington, Male Human Aristocrat 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)13 (+1) 9 (-1)11 (+0)
Skills Acrobatics +6, History +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +4

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Harlow, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He keeps his long blonde hair kept up in a rat tail. His fierce amber eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Shane and his spouse have recently divorced.

Motivation: To reunite with his absent father.

Ideals: Persistence, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Shane Harlow, Male Human Bard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 gp.


Social Check DCs


Bernard Walcott, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. He has shaved his head bald. His eyes are likewise blue. His teeth are white and perfect.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is harsh and unforgiving.

History: Bernard was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Barkeep for hire.

Motivation: He'd like to take his coworkers down a peg; and he feels kind of lost in life

Ideals: Disciplined. Flaws: Antagonistic, Depressed. Bonds: Attractive, Job. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Bernard Walcott, Male Human Ranger 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Banded mail. 1 Full Plate.


Social Check DCs


Theobald Ansley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears blue leather gloves, a blue jacket, and tight pants. He has styled his blonde hair well, parting it to the right. This violet eyed westerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was raised in a white middle class family as the only child. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To share knowledge with the world; and to find somewhere to settle down

Ideals: Logical. Flaws: Shy, Mundane. Bonds: Family, Nature. Occupation: Baker

Voice: Pronounces difficult words wrong

Attributes [hide]

Theobald Ansley, Male Human Aristocrat 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)10 (+0) 14 (+2)9 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Tiger eye turquoise (15 gp). Freshwater pearl (15 gp). 1 Minor magic item.


Social Check DCs


Gomory Mori, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears just a brown suit. His white hair is lengthy and is close to two feet long. His amber eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with his god.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he is greedy

Flaws: Antagonistic. Bonds: Religious, Rich, Adventurer, Job. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Gomory Mori, Male Human Expert 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)10 (+0) 14 (+2)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs

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