Percival Cotton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a violet coat over a black low-cut shirt, and a Stetson hat upon his head. With bright white hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his brother before him, after school he went straight into learning to become a Masseuse. He has built up a small fortune and can afford his own way.
Motivation: To find somewhere to settle down; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Selfish, Mundane. Bonds: Rich, Job. Occupation: Masseuse
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Infernal, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 200 gp. Eye agate (10 gp). Eye agate (10 gp). Smoky quartz (60 gp).
Bertram Landon, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his brown hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Military, Adventurer. Occupation: Herbalist
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Brass mug with jade inlays (300 gp). 6 Acid flasks. 2 Antitoxin.
Norman Haley, Male Human [Permalink]
Personal [hide]
Description: A 5'8" eastern man, he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft blue waves gently in the breeze. His feathered hat is riddled with cuts and holes. He is baby faced.
Personality: He is mildly Human supremacist, though he does not identify as such. He believes the world needs to unite to get rid of dire rats once and for all.
History: Norman hails from a village terrorized by dire rats. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Racist, Insane. Bonds: Rich, Enemies. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 6 (-2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 pp.
Gerard Preston, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a worn and beaten armor. His clothes are grease stained in places. His blonde hair is cut jaggedly and amateurishly. His brown eyes peer out from beneath his feathered white hat.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He got into the Stableman business at a young age. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gerard's homeland. Gerard decided to take the middle way and become a bodyguard. He has achieved small success as a Stableman.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Immigrant, Job. Occupation: Stableman
Voice: American accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 19000 sp. 1 Minor magic item.
Chad Marlowe, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears a yellow cloak and cross-gartered black stockings. He has a long red beard with little hanging trinkets. His green eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Courier mother left him crippled. He ran away from his former home and has been making his living as a Performer for the past few years.
Motivation: To be a Courier again; and wants his loneliness to end
Ideals: Joker. Flaws: Shy, Disease. Bonds: Job, Has a crush. Occupation: Performer
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
