Everard Presley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses in red turtlenecks beneath a white coat with blue slacks. His hair is black and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.
Motivation: To unite with his brother; and to reunite with his absent mother
Ideals: Athletic, Philantrophist. Flaws: Secretive. Bonds: Nature, Family. Occupation: Shepherd
Voice: Posh accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. 2 Smokesticks. 3 Thunderstones. 1 Everburning torch. 1 Everburning torch.
Bertram Benson, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a green cloak and cross-gartered blue stockings. His black hair is singed and shortened. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born blind and as such lacked many opportunities for work. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Impeccable. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Servant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Terran, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Drogo Staurheim, Male Human [Permalink]
Personal [hide]
Description: A 6'3" western man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. He has moderate length blonde hair. He wears large thick round spectacles.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is afraid of women and trembles around them
History: Drogo was born in the west. At a young age he loved to build and create. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Optimist, Persistence. Flaws: Shy. Bonds: Rich, In love. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 20000 cp. Silver pearl (110 gp). Lapis lazuli (11 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Percival Astley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His golden hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: Percival is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born to loving parents in a slum to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Knight job and began his own company from there.
Motivation: He loathes his own lifestyle.
Ideals: Logical. Flaws: Depressed, Racist. Bonds: Attractive, Poor. Occupation: Knight
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Half-Plate.
Randal Merton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. He has a hunchback. He keeps his long brown hair kept up in a rat tail. His face is scarred and worn.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He became a Adventurer soon after.
Motivation: He is unsatisfied with his job; and he is greedy
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Adventurer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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