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Advanced [show]


Henry Willoughby, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears baggy brown pantaloons and a green scarf. His auburn hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gifted from a young age, Henry studied abroad. His divine abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Expand his business; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Philantrophist, Gifted. Flaws: Selfish. Bonds: Adventurer, Job. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Henry Willoughby, Male Human Adept 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 14 (+2)5 (-3)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 600 gp.


Social Check DCs


Drogo Davenport, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a grey poncho over his likewise colored trousers and shirt. He keeps his black hair in a pixie cut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Flattery will make him almost putty in your hands.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Drogo's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic, Selfish. Bonds: Immigrant, Attractive. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Drogo Davenport, Male Human Expert 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 17 (+3)16 (+3)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Cory Altham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He has the majority of his body covered in plate, marred by beers. His moppish auburn hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Cory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Cory's mother didn't care for him much, and the feeling was mutual. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Ugly, Insane, Antagonistic. Occupation: Scribe

Voice: Cold and demanding tone

Attributes [hide]

Cory Altham, Male Human Wizard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)9 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs


Trey Woods, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear black tank tops with blue pants. His auburn hair and beard is wavy and long. This hazel eyed westerner is not easily forgotten.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He plays an instrument quite well.

History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.

Motivation: He wants to meet his childhood hero; and an old rival family wants him found

Ideals: Optimist, Artistic. Bonds: Nature, Family, Adventurer. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Trey Woods, Male Human Druid 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)8 (-1) 11 (+0)10 (+0)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp.


Social Check DCs


Kyle Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His brown hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.

History: Kyle was born in the west. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kyle took refuge in the old dungeon and found the beat up bow and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

Kyle Milton, Male Human Rogue 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)7 (-2) 14 (+2)13 (+1)
Skills Insight +5, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Carnelian (20 gp). Sard (20 gp). Deep blue spinel (1400 gp).


Social Check DCs

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