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NPC Generator

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Advanced [show]


Frederick Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is renowned for his bright green suits and hats, and a wedding ring on his left hand. His red hair is matted, messy, and big. His fierce brown eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the south. He dropped out of school before completing his studies. He got away from his former life and has fallen to alcoholism.

Motivation: To prove his worth to the world.

Ideals: Logical. Flaws: Ugly, Addict, Impulsive. Bonds: In love, Immigrant. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Frederick Wedgwood, Male Human Commoner 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 sp.


Social Check DCs


Hugh Axton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in a clean green cloak covering his clean studded leather. His red hair and beard is wavy and long. He has hazel eyes and a green hat with a blue feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.

History: Hugh was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Pacifist, Optimist. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Hugh Axton, Male Human Sorcerer 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)17 (+3) 13 (+1)12 (+1)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin, Druidic, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 100 gp.


Social Check DCs


Ralf Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his white hair in a pixie cut. His eyes are a pleasant amber.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Ralf is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: Regain custody of his daughter; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Family, Religious. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Ralf Blakeley, Male Human Barbarian 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)16 (+3) 17 (+3)17 (+3)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Halfling, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Large well-done wool tapestry (300 gp). 1 Minor magic item.


Social Check DCs


Everard Bradly, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a butterfly on it. His brown hair has been sun bleached extensively. His gray eyes are passionate and lively.

Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Everard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His first spouse was a Barkeep, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by brigands. Everard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Money/treasure.

Ideals: Extrovert. Bonds: Rich, Family, Religious, Enemies. Occupation: Brewer

Voice: German accent

Attributes [hide]

Everard Bradly, Male Human Monk 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)8 (-1) 12 (+1)11 (+0)
Skills Acrobatics +2, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +1

Possessions: 13000 cp. Black velvet mask with numerous citrines (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Charles Lindsay, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a violet suit, red shirt, and tan tie and is in decent physical shape. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Ploughman, but he was a colossal failure. He has dedicated himself to building a better trade route.

Motivation: Find a way to reverse the transformation of his sister; and he's looking for his big break

Flaws: Shy. Bonds: Adventurer, Mentor, Job, Family. Occupation: Butcher

Voice: Spits words with contempt

Attributes [hide]

Charles Lindsay, Male Human Commoner 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs

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