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NPC Generator

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Advanced [show]


Conrad Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and blue handkerchief worn on his left side. He is physically well-built. He has moderate length red hair. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is irascible and easily irritated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of southern immigrants he idolized his father. Like his father and his brother before him, after school he went straight into learning to become a Animal Trainer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and to find somewhere to settle down

Flaws: Ugly, Antagonistic, Mundane. Bonds: Religious, Immigrant, Job. Occupation: Animal Trainer

Voice: Prounounces S like Z

Attributes [hide]

Conrad Blackwood, Male Human Commoner 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)11 (+0) 16 (+3)6 (-2)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 70 pp. Lapis lazuli (6 gp). Jade (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Hugh grew up listening to his father's many stories. Hugh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Gardener

Voice: Sensual and smooth

Attributes [hide]

Hugh Ainsley, Male Human Cleric 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 9 (-1)17 (+3)
Skills Arcana +4, Performance +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raymond Weld, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His black hair is heavily combed to the left. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Knight for hire.

Motivation: He has money and likes to spend it.

Flaws: Fearful. Bonds: Job, Rich. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Raymond Weld, Male Human Barbarian 9
Medium (6'4") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 67 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Performance +4, Survival +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: 1800 gp. Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Peyton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, white cloak, and a wedding ring on his left hand. He wears a broad hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: Wishes to resurrect an old love; and he wants revenge against giants

Ideals: Justice, Pacifist. Bonds: In love, Immigrant, Job, Enemies. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Roger Peyton, Male Human Ranger 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Persuasion +3, Religion +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 900 gp.


Social Check DCs


William Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. He keeps his long brown hair kept up in a rat tail. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and revenge

Ideals: Impeccable. Flaws: Addict, Antagonistic. Bonds: Poor, Enemies. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

William Marley, Male Human Expert 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)13 (+1) 15 (+2)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Amethyst (80 gp). Aquamarine (400 gp). Tiger eye turquoise (16 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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